Anatomy of a Card
A HEX card has some or all of the components shown below. We asked Zoltog the orc ranger to pose for this demonstration, and he has graciously agreed.
- Name: The name of the card.
- Cost: How many resources you need to play this card. For Zoltog, you need 4 resources.
- Threshold. The threshold you need to play this card. In the case of Zoltog, you need a Ruby threshold of 2.
- Card Type: This will tell you if a card is a Troop, Action, Constant, or Artifact. Zoltog is a Troop.
- Doubleback Icon: Click this icon to access the card’s double back to see your achievements, trophies, card level, and other information.
- Traits: Describes the race and class of troops.
- Restriction: You’ll find card restrictions here. If a card is Unique, each player may only have 1 of that particular card in play. Any others must be immediately sent to the graveyard.
- Faction: Some troops belong to the Ardent or Underworld factions. Zoltog is an orc, so he belongs to the Ardent alliance.
- Game Text: Outside of Attack and Defense, you’ll find out what else the card does in this box. Zoltog is a fierce commander, inspiring Savage Raiders to join his group any time one of his fellow orcs deals damage to the opposing Champion.
- Lore Text: Each card is a glimpse into the bigger world of Entrath, and the lore text lets you know how the card fits into the game’s fantasy setting.
- Attack: When attacking or blocking, a troop deals damage based on his attack. Zoltog has an attack of 3.
- Defense: A troop can only take so much damage before it goes to the graveyard. Should a troop take damage equal to or greater than its defense, it dies. Zoltog has 4 defense.
- Collector / Rarity Info: The card will display its rarity, set number, as well as card number within the set.
In HEX, there are five general types of cards: Constant, Artifact, Troop, Resource, Action.
Constant cards are like actions (see below), but the effects of a Constant card stay in play, as opposed to going directly to the graveyard.
Loved by dwarves in particular, Artifacts are artificial creations crafted by the inhabitants of Entrath. Artifacts can be robot troops designed for battle or a cauldron ready for a witch’s brew.
Troops do the grunt work in HEX. Troops can attack, block, and use powers to defeat the opponent. When you play a troop, it enters play and stays in play until destroyed.
When you play a Resource card, you gain a resource point, a threshold based on that source, and one charge point. In the above example, playing the Ruby Source gives you one resource point, one Ruby threshold, and one charge point on your Champion.
Your Champion can use Actions to buff their troops, attack the opposing Champion, or defend against other Actions. Basic Actions can only be used during your turn, but Quick Actions can be used at any time. When you play an action and resolve its effect, it goes into the graveyard.